

Loved HCB+D juggles in the corner, and loved clearing someone across the screen with HCB+D in some iterations. The biggest thing for me besides the Rekkas and Autoguard though, are the HCB+B/D variations introduced and tweaked in 99/2000/2001/etcI forget. kick is nice enough, but the RDP+K upkicks have their uses too. On the basic level, I'm definitely a fan of the Aragami/Dokugami Rekkas. There are a lot more subtle differences, too. Matches don't consist of "footsies" when characters can't land a single attack in several seconds, and generally there's just more pure action, in my opinion. Watching some SFIV matches from time to time, I really find them a bit boring since in KoF there's something going on every second. In result, KoF ended lengthy fireball exchanges and instead made accent on hops, pressure, and close combat in general, and personally, I find the results of this change incredibly satisfying. In KoF, since '95, characters had proximity unblockables which launched the opponents into the air, throws which dealt no damage but left the opponent open, or simply attacks like Power Charge, Kyo's qcf+K, or Takuma's Hien Shippu Kyaku. Also, they toned down AoF team by limiting their projectiles' ranges,introduced Kyo's rekkas, and gave most characters good damage options and abilities to do more than one conversion in a combo. They added hopping, running and defensive rolls.


They made some drastic changes to the gameplay which distanced them from SF. So Capcom went one way-they made Hadoken do way less damage, making it more of a zoning tool, and toned down Shoryuken too. I think that basically, in 1994 after Super Turbo came out, everyone got sick of projectile wars. It's an interesting topic, I wanted to make a post about it but I thought few would reply. I think often their most popular characters have them-Kyo, Iori, MotW Terry, sometimes Kim. I don't know, but in my mind rekkas are very strongly associated with SNK "style" in fighting games. Coliflower's KoF XIV Quick Combo Guides.Constant trolling about how terrible KoF games are.

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Kof 13 nests kyo full#
Consume your enemies with the flames of wrath until they turn into ashes! “THE KING OF FIGHTERS XIII” comes to Xbox 360 as the ultimate versus fighting game, in an upgraded version of the original arcade game! Discover “Billy Kane” and “Saiki (Human Form)” console-exclusive additional characters that KOF fans surely cannot afford to miss, KOF XIII’s “Story Mode”, displayed as a visual novel (revealing numerous episodes unknown up until now), the high-quality “Online Versus Mode” for intense battles with other players via Xbox LIVE, a “Tutorial Mode” that even KOF novice players can enjoy, and many more game modes for thousands of hours of fun! However, it’s not finished yet! More additional content will be available to download at a later date such as “Iori with the Power of Flames” and more downloadable characters!? The final chapter of the “Ash Saga”, full of anger and betrayal, ends here!!
